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Soldiers: | Farmer/Worker | Catholic Church of the New Age |
Army | Repair Officer | FOH (Friends Of Humanity) |
Navy | Doctor | |
Air Force | Scientist | |
Space Armada | Trader | |
Special Forces | Gang Members: | |
Mercenary/Headhunter | Thief (average gang member) | |
Law Enforcement: | Hacker (computerized gang member) | |
Police Officer | ||
Security Personnel (new) |
Soldiers:
Alcordia's Armed forces
are among the most powerful human fighting force in existence. Remember
PCs will have to obey orders unless they have been discharged or if they
have gone AWOL. There are five branches of the armed forces:
Army
Navy
Air Force
Space Armada
Special Forces
Army:
The army is the ground fighting
force of Alcordia.
Skills:
Professional
Additional
navigation
Choose 11 additional skills
vehicle repair
energy weapons
2 combat
Skills
pilot military conveyance
pilot conveyance (or)
heavy land craft
physical combat- martial
arts
repair weapons
2 Sports
skills
Navy:
The
Navy is responsible for protecting commerce and the engaging of enemy forces
on the high seas. These are planetary, water-borne forces.
Skills:
Professional-
Additional-
2 combat
Skills
Choose 11 additional skills
swimming
pilot surface water craft
pilot submersible water
craft
navigation
physical combat- basic
onboard weapons systems
energy weapons
vehicle repair
1 sports
skill
Air
Force:
The
Air Force is responsible for achieving and maintaining air superiority
against any enemy force; and to move personnel, materiel and equipment
by air for Rapid Deployment of forces.
Skills:
Professional-
Additional-
1 Weapon
Skill
Choose 11 skills
pilot aircraft
navigation
physical combat- standard
1 sports
skill
onboard weapons systems
vehicle repair
computer operation
wilderness survival
heavy weapons
pilot personal conveyance
Space
Armada:
The
Space Armada is responsible for protecting interplanetary commerce and
the engaging of any enemy or alien forces in space; it is further responsible
for achieving and maintaining space superiority against any enemy or alien
force; and to move military personnel, materiel and equipment for Rapid
Deployment of forces.
Skills:
Professional-
Additional-
energy weapons
Choose 11 skills
pilot spacecraft (large)
pilot spacecraft (fighter)
astral navigation
combat- basic
jump point travel / activation
computer operation
astrophysics
1 sports
skill
1 engineering
skill
Sub dimensional physics
Special
Forces:
The special forces fight
in all areas of combat and with special skill. This branch is formed of
two groups:
(1) special combat units-
use skills the equivalent of their normal branches with some modifications;
(2) espionage / surveillance-
infiltraitors and spies, here their skills are listed.
Skills:
Professional-
Additional-
energy weapons
Choose 11 skills
1 combat
2 Pilot
skills
physical combat- deadly
fighting
physical combat- blocks/counters
espionage
concealment
tracking
sniper
demolition
anthropology
Mercenary
/ Headhunter:
Although mercenaries and
headhunters are different technically, their skills are the same. After
all,
mercenaries are hired by
the military for assistance, but headhunters are hired to assist the police
force. A note to players
playing mercenary / headhunter characters, these people are usually loners
or
more self-serving versions
of soldier characters. These people often see wars as a chance to make
a
huge profit and the inter
species war is a huge cash crop. Also, these people prefer to not have
to
conform to a strict chain
of command and to have the choice to simply escape from the fighting at
any
time.
Skills:
Professional-
Additional-
tracking (if headhunter)
Choose 11 skills
first aid
repair weapon
2 combat
skills
1 Piloting
Skill
physical combat- martial
artist
1 sports
skill
1 other
Language
concealment
barter
Police
Officer / Security Personnel
Alcordia's police force
has shrunken dramatically since the invasion. Several of its members have
quit to
join or have been reassigned
to the armed forces. Also, many of its members have been killed in action.
Because of the strong gang
activity, the police and Security forces fight
almost as much as soldiers.
Skills:
Professional-
Additional-
first aid
Choose 11 skills
paramedic
powder weapons
energy weapons
1 combat
pilot conveyance
physical combat- basic
espionage
1 sport
skill
computer operation
street knowledge
The public professions include
the non-military day-to-day jobs of the general populace. Also included
in
this category are the thieving
gang members. Although these characters start out with little training
in
the operation of weapons
and in fighting, they have other useful skills (repair, medical, etc.).
They also
have much more freedom as
they are not slowed down by a chain of command or a clan caste system.
Repair
Officer:
A repair officer is the
modernized or, Politically correct term for
repair man. A repair officer, however, is often a worker for hire.
These people are trained
to repair and/or construct anything.
Skills:
Professional-
Additional-
appliance/small machine
repair Choose 12 additional skills
weapon repair
power system repair
armor repair
computer repair
engine repair
vehicle repair
computer operation
computer programming
computer - Ultranet
Doctor:
Doctors administer help
to the needy, however, they are not able to help much in the removal of
Arrikian
presence in a being. As
such, they are not as useful in the field as before. However, they are
still useful
to some extent.
Skills:
Professional-
Additional-
first aid
Choose 12 skills
paramedic
nurse
doctor
surgery
pilot conveyance
biology
computer operation
xenobiology biology
native medicine
Scientist:
There are a variety of scientists
in the universe. They perform a variety of duties to search for the secrets
of the universe. A scientist
is almost always based on one particular science skill.
Skills:
Professional-
Additional-
1 Science
skill the character has "focused" on Choose
12 skills
3-4 science
skills related to the "focused" one
computer operation
computer programming
first aid
1 pilot
skill
1 common
skill
Trader:
Traders are interstellar
merchants. These people ship goods from one colony or planet to another.
However, evil traders often
become smugglers of illegal goods. These people are often affected by
space and exploration wanderlust
and are also fairly wild and free going. They see themselves as free spirits
who come and go as they please.
Skills:
Professional-
Additional-
vehicle repair
Choose 12 skills
engine repair
pilot spacecraft (large)
astral navigation
jump point travel / navigation
astrophysics
Barter / Trade
additional
language (2 any)
computer operation
Gang
Members:
Gang members are the thieving
underbelly of many of the free colonies. These groups have a huge reign
in the large cities due
to a lack of police / Security forces in these
areas. Gangs have many older members now, so a 20-30 old gang member is
fairly common. There are two types of gangs: the normal (thieves/miscreants)
and hacker gangs.
Normal:
Your average gang member
will be considered a thief. These are usually the violent, un-educated,
free spirited scum or
thug.
Skills:
Professional-
Additional-
pick pockets
Choose 12 skills
concealment
pick locks (physical)
pick locks (electronic)
street knowledge
physical combat- basic
ancient weapons
powder weapons
pilot conveyance
1 sports
skill
Hacker:
These gang members hide
out in darkened areas to wreak their havoc from computer terminals. They
are the Cyberthugs.
Skills:
Professional-
Additional-
computer operation (at lvl
4) Choose 12 skills
computer hacking (at lvl
4)
computer- Ultranet (at lvl
3)
computer repair (at lvl
3)
pick locks (electronic)
powder weapons
pilot conveyance
Catholic
Church of the New Age:
The Catholic Church was
severely hurt during the appearance of the psionic cults. These "religions"
granted several powers that
the Roman Catholic Church just couldn't produce, and it was nearly
destroyed. However, under
the guidance of new leaders, the renamed "Catholic Church of the New Age"
quickly learned to meditate
and learn the powers of it's competition. Nearly all priests and "Sisters"
have
learned the psychic talents,
which are believed to be gifts from God. However, these precious gifts
must
not be squandered! Especially
in the time of our trial. The Church is almost completely in consensus
that now is the time of
Revelation and that these "aliens" are truly demons sent by the Devil himself!
While many of the Church's
members specialize in the area of restoration, a small sect of "Sisters",
calling themselves the Sisters
of Salvation, have begun to train in the area of psionic combat.
Skills:
Professional-
Additional-
religious knowledge (Catholic
Church of the New Age) Choose 10 additional skills
first aid
paramedic
1 art
skill
1 science
skill
native medicine
cooking
Psionics:
Starts with:
reduce pain (at level two)
a proficiency in any category
(usually restoration)
4 powers from level one
of that category (all at level one)
Friends
Of Humanity:
Before the war, this cult
was often viewed as a modern Nazi party. Their "Human supremacy" stand
on
all subjects earned them
a horrible reputation. They were infamous for using their powers purely
to abuse and torment other
intelligent species because "We were given our powers because humankind
is the chosen race, and it's our job to make sure the other beings know
that." However, with the advent of the war, this group has now almost entirely
committed themselves to destroying the Arrik-Ka. Now they are often heralded
as champions of good and protectors of the innocent. Unfortunately, they
still retain their racist views, and refrain from their assault on other
species only because "We have bigger fish to fry."
Skills:
Professional-
Additional-
religious knowledge (friends
of humanity) Choose 10 skills
tracking
first aid
repair weapon
energy weapons
fighting-deadly
xenobiology
Psionics:
Select option "A" or "B"
A. select one group
proficiency besides healing (usually force), receive 4 level 1 powers or
1 level 2
power and 2 level 1 powers
(all at level 1).
B. select 2 group
proficiencies besides healing, receive 3 level 1 powers from among these
groups (all at
level one).
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Doomsday Games and Styphathal.
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