Part 4: Skills

Skill Levels-
All skills have different levels (from 1-5). To increase a skill's level, simply select the same skill again.
This will increase the skill one level (1 to 2, 4 to 5). From now on, the character will be more proficient in
that skill. The maximum skill level for professional skills is 10, for additional, 8.

Using Skills-
To use a skill the character must obviously be in a situation where they can actually use that skill.
Then, they state that they are using the skill and the GM selects a difficulty for performing that skill in
the particular situation. The player then rolls a particular sized die which corresponds to the difficulty. If
the result is less than or equal to the character's level of that skill, the skill is performed correctly.
Fighting skills, weapon skills, and some physical skills are treated differently, see below.
 
Skill vs. 
dice size levels:
Easy 1D4
Challenging 1D6
Difficult 1D8
Extremely Difficult 1D10
Ridiculously Difficult 1D12
Almost Impossible 1D20
If a skill is unrealistically easy, it may automatically be considered performed successfully.


Skills-

Basic Skills (nearly all characters will have these skills automatically)
Language (native language, see language below)
Literacy (native language, see literacy below)
Mathematics
Common Skills
Language (additional) There are several different languages spoken throughout space. Most colonies' language is the language of the nation which started them. The most common languages are (in order of most use):
 
-Standard (modified, simplified English (current English is too confusing, and no longer used) most people now use this language)
-Japanese
-Chinese
-Spanish
-French
-German
-Russian
-Universal  (a language derived from all the previously listed languages, supposedly "universal" but not widely used outside of diplomacy)
 
Art- 
Dance
Painting
Photography
Play Instrument (choose a specific one)
Sculpture
Singing
Writing
 
Literacy (additional) [There are several languages, see language.] Computer Operation
Pilot- 
Pilot aircraft
Pilot heavy landcraft (transports / armored craft)
Pilot Personal Conveyance (a car or small vehicle [motorbike])
Pilot spacecraft (fighter)
Pilot spacecraft (large)
Pilot submersible watercraft
Pilot surface watercraft
 
Navigation- 
Astral Navigation
Planetary Navigation
Jump Point Travel / Activation
 
Combat- 
Ancient Weapons (swords, knifes, bow & arrow, etc.)
Demolitions
Energy Weapons
Heavy Weapons (mortars, rocket launchers, etc.)
Onboard Weapons Systems (includes all types of craft)
Physical Combat - Basic
Physical Combat - Blocks & Counters
Physical Combat - Deadly
Physical Combat - Martial Arts
Powder Weapons
Sniper
 
Sports- 
Athletics
Climbing
Running
Scuba Diving
Sky Diving
Specific Sport ( choose- gymnastics, boxing, wrestling, football, soccer, baseball, basketball, tennis, hockey, volleyball, polo, etc.)
Swimming
Weight Lifting
 
Science- 
Anthropology
Astronomy
Astrophysics
Archaeology
Biology
Botany
Geology
Meteorology
Oceanography
Paleontology
Physics 
Planetology
Psiology (psionic studies)
Psychology
Sub dimensional Physics (nature of reactions in the Sub dimension)
Xenobiology (may take this skill specialized in the Arrik-Ka offering a bonus of -3 on rolls 
about the Arrik-Ka and +1 on rolls about other lifeforms)
 
Rogue- 
Computer Hacking
Concealment (hiding)
Espionage
Pick Locks (electronic)
Pick Locks (physical)
Pick Pockets
Street Knowledge
 
Business- 
Accounting
Barter / Trade
Computer Programming
Computer - Ultra net (Inter colony computer network)
Marketing (determining values and fluxuations over time)
 
Engineering- 
Appliance / Small Machine Repair
Armor Repair
Computer Repair
Engine Repair
Power System Repair
Vehicle Repair
Weapon Repair
 
Wilderness- 
Cooking
Fishing
Native Medicine
Tracking
Wilderness Survival
 
Medical- 
Doctor
First Aid
Nurse
Paramedic
Surgery
 
Religion- 
Religious Knowledge (pick a specific religion, ex: New Roman Catholic Church)
 
Psionic- 
Specific Power (choose learned power and it gains 2 levels, only once for each power)
 
 
 

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