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Experience points are rewarded
at the end of each game session to all PC and NPCs with the player
group. The GM issues the
value of XPs based on the accomplishments of the group:
Completed the adventure
successfully-
4 points
Roleplayed Well-
2 points
Roleplayed Poorly-
-3 points
Used character's abilities
to their full potential-
2 points
Made a major plot development-
(discovered new invasion strategy, protected an entire planet from
a massive onslaught, defeated a recurring villain finally, etc.)
4 points
Dice-played-
(played like a strategy player, constantly rolling dice, not bothering
to explain his/ her actions, etc.)
-3 points
Constant Annoying Remarks-
(GM: "You enter a large, domed building", PC: "Are there plants in it?",
GM: "Yes...", PC: "Is it a greenhouse? That sucks! In fact, you suck!")
-8 points (and beat the
hell outta them)
Major Character Development-
(PC1: "Stand back, Marie, I'll take em on!" PC2: "Why are you doing
this?" PC1: "Because, I don't want you hurt...and I love you...")
5 points
Fell Asleep During Session-
-4 points (Bring some Surge
next time!)
Goes about with a singleminded
goal-
(get drunk, get "lucky",
get money (well, for mercenaries or some characters...), fly to Japan,
etc.)
-6 points
Once you have enough points, they may be spent in a variety of ways.
All XP "buys" must be done
with the GM's approval, and (most often) during campaign "down time"
(when there is a break in
the action).
Costs are as follows:
Attributes-
Upgrading attributes may
be the most expensive of all. Attributes may be upgraded to 11, no higher.
They require a severe investment
of time to practice abilities that fall into the attribute's area to advance
it. Beauty cannot be raised
in this way (although it can be bought through cosmetics and/or surgery).
Attribute upgrades cost
[New Attribute Number x 20] XPs.
Points-
Hit points and psionic essence
can be upgraded, as well. They can be upgraded only after the character
has used up a good portion
of their original value (at least 75%). They cost [(# gained x 5) + old
value]
XPs.
Skills-
New Skills-
May be learned, but require
study in the skill (a school course, perhaps). The cost is [# of skills
already known] XPs. Start at level 1.
Advancing a Skill's Levels-
Skill levels can be upgraded
one level at a time. They require the character to study the skill and/or
find
something about it (possibly
through failure). They cost [New level x 1.5] XPs.
All other character abilities
/ power will be either advanced by PEPs (see psionics section) or by normal
roleplaying.
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Copyright
Doomsday Games and Styphathal.
,mailto:styphathal@yahoo.com |