Part 8- Experience Points

Experience points are rewarded at the end of each game session to all PC and NPCs with the player
group. The GM issues the value of XPs based on the accomplishments of the group:

Completed the adventure successfully-
4 points

Roleplayed Well-
2 points

Roleplayed Poorly-
-3 points

Used character's abilities to their full potential-
2 points

Made a major plot development- (discovered new invasion strategy, protected an entire planet from a massive onslaught, defeated a recurring villain finally, etc.)
4 points

Dice-played- (played like a strategy player, constantly rolling dice, not bothering to explain his/ her actions, etc.)
-3 points

Constant Annoying Remarks- (GM: "You enter a large, domed building", PC: "Are there plants in it?", GM: "Yes...", PC: "Is it a greenhouse? That sucks! In fact, you suck!")
-8 points (and beat the hell outta them)

Major Character Development- (PC1: "Stand back, Marie, I'll take em on!" PC2: "Why are you doing this?" PC1: "Because, I don't want you hurt...and I love you...")
5 points

Fell Asleep During Session-
-4 points (Bring some Surge next time!)

Goes about with a singleminded goal-
(get drunk, get "lucky", get money (well, for mercenaries or some characters...), fly to Japan, etc.)
-6 points



Spending Your points

Once you have enough points, they may be spent in a variety of ways.

All XP "buys" must be done with the GM's approval, and (most often) during campaign "down time"
(when there is a break in the action).

Costs are as follows:

Attributes-
Upgrading attributes may be the most expensive of all. Attributes may be upgraded to 11, no higher.
They require a severe investment of time to practice abilities that fall into the attribute's area to advance
it. Beauty cannot be raised in this way (although it can be bought through cosmetics and/or surgery).
Attribute upgrades cost [New Attribute Number x 20] XPs.

Points-
Hit points and psionic essence can be upgraded, as well. They can be upgraded only after the character
has used up a good portion of their original value (at least 75%). They cost [(# gained x 5) + old value]
XPs.

Skills-

New Skills-
May be learned, but require study in the skill (a school course, perhaps). The cost is [# of skills already known] XPs. Start at level 1.

Advancing a Skill's Levels-
Skill levels can be upgraded one level at a time. They require the character to study the skill and/or find
something about it (possibly through failure). They cost [New level x 1.5] XPs.

All other character abilities / power will be either advanced by PEPs (see psionics section) or by normal
roleplaying.



 

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