Part 7-Weapons, armor, Craft & Equipment
Modern Energy Weapons
Powder Weapons
Other (Miscellaneous) Weapons
Body Armor
Craft
Equipment

Modern Energy Arms-

First built only years after the first SdT jump, almost all nations have constructed energy weapons since. Reminescent of their powder-based ancestors, energy arms have similar casings, although more stylised, and use re-usable cartridges. But, these energy cartridges are, in fact, battery cells which can be recharged. While energy weapons are frequently used by the military, they are very hard to acquire for gangs and police agencies.

There are four main types of energy arms-

1. electric pulse blasters (blasters)-use a focused electrical beam and work equally on all materials.

2. plasma discharge units (plasma)-use, in addition to a battery cell, a large plasma canister (the plasma is simmilar to the type found in blood). The weapon electrically charges the plasma and ejects it causing mass damage to organic substances, but less to others [double damage to organic substances].

3. ionic disrupters (ion)-fire a strand of altered ions, while only slightly damaging, can cause massive damage to shields and other electrical systems [double damage, disrupt any electronic systems].

4. microwave burst cannons (microwave)-shoot a focused burst of microwaves, which, while damaging to all substances, are extremely damaging to plastics, metals, and other synthetic substances [double damage].

Modern energy weapons appear as stylised, large machineguns/rifles with electrical readouts, accept the plasma weapons which always appear more like old-fashioned rocket launchers with large plasma cartridges. None of the energy weapons (except plasma) have any recoil at all.

Typical weapons (specific weapons will follow in supplements)-

Blaster-
damage:5D6+2
shots:20 per battery
range:1,000 ft

Plasma-
damage:4D6 (double to organic targets)
shots:15 per battery and cartridge
range:200 ft

Ion-
damage:4D6 (double to shields)
shots:20 per battery
range:700 ft

Microwave-
damage:4D6 (double to metals, plastics, and other synthetics)
shots:15 per battery
range:650 ft

Powder Arms-

Old-fashioned powder arms have advanced only slightly over the years.

Typical powder arms-

Pistol-
damage:2D6+2
shots:10 per magazine
range:500 ft

Rifle-
damage:2D6+4
shots:30 per magazine
range:1000 ft

Shotgun-
damage:3D6
shots:single (must reload) or, for some models 2 (double-barrel), or 5 (chamber, must be
fed one-at-a-time)
range:850 ft

Machinegun-
damage:2D6 times the number of rounds fired
shots:100-250 round plus belts
range:980 ft



Other Weapons-

Grenades-
damage:5D6+4
range:by thrower, typically 65 ft

Rocket launcher-
damage:5D8+4
shots:single (can be re-loaded)
range:1100 ft

Missiles-
damage:30+5D6
range:2500 ft+

Land mine-
damage:5D6+10



Body Armor-

Bulletproof guards-for various areas of the body (88% chance of stopping any non-treated bullet, but provide only 5HP protection)

Metal-Plastic composite body armor (for military purposes)-provides 30 HP protection
(typically environmentally sealed)

Shield generator (used mainly in space)-in space-30 HP protection; on planet-20 HP
protection only 76% of the time



Craft-

Car-
HP:40
Max Spd:125 MPH (hover 2x)

Motorcycle-
HP:30
Max Spd:115 MPH (hover 2x)

Monorail-
HP:Each car has 45 HP
Max Spd:700 MPH

Shuttle-
HP:40
Max Spd:900 MPH/200 KPS

Spacecraft (Small)-
HP:50 [+15 Shield]
Max Spd:680 KPS (or by SdT)

Spacecraft (Large/Luxury/Frieghter)-
HP:120 [+35 Shield]
Max Spd:150 KPS (or by SdT)

Military-

Tank-
HP:65
Max Spd:65 MPH

Hover Tank-
HP:60
Max Spd:100 MPH

Ship (water, small)-
HP:75
Max Spd:130 MPH

Ship (water, large/aircraft carrier)-
HP:100
Max Spd:65 MPH

Submarine-
HP:70
Max Spd:55 MPH

Jet Fighter/Bomber-
HP:60
Max Spd:1200 MPH

Spacecraft (Small/Exploratory)-
HP:80 [+35 shield]
Max Spd:500 KPS (or by SdT)

Spacecraft (Large/Battlecrusier/Carrier)-
HP:140 [+55 shield]
Max Spd:150 KPS (or by SdT)

Spacecraft (Fighter/Bomber)-
HP:65 [+25 shield]
Max Spd:800+ KPS (SdT unavaillable)

NOTE-All equipment listed in this section are rough examples.



Equipment- Sorry, none at this time.

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